Monday, December 15, 2014

3 Steps for an Incredible Google Spreadsheet Lesson

     I met with a Math teacher this week who has been utilizing Google Spreadsheets with her students to create opportunities for them to collect and analyze data.  The data piece is a major component in the Bright Bytes goals we set for ourselves, because having students collect and analyze data shows up in the Iowa Core's Universal Constructs and lends the skills to formative assessments given online.  Here's how it can work:

     1- Students collaborate to formulate a question on a relevant topic they want to research.  Some examples might include: How long does it take me to get from 1st hour class to 2nd hour class?  Or, how much sediment is deposited/ eroded from the creek bed next to the school every week?  Or, of the students in our school, how many use Chrome vs. Firefox vs. other?

     2- Students input the data manually into the spreadsheet.  Another extension step would be to have students create a form to collect the data, or crowd source the collection.  This could lead to great discussions about statistical significance and data validity.

     3- Use tools in Google Sheets, like insert a chart, to represent the data graphically in multiple ways.

     From there, students can make predictions and analyze different data points.  This type of task is relatively simple, relevant, and lends itself to all sorts of collaboration, enrichment and extension activities.

Friday, November 28, 2014

5 Questions to Ask Before Using Class Dojo



    A recent New York Times article posted to the Iowa GEG Google+ Community, a blog article from Teaching Ace on Class Dojo and tasing kids, a question from one of my teachers, and this blog post by Joe Bower (who does an excellent job of citing sources and gathering many different theories on motivation) got me thinking about Class Dojo and other classroom management tools/ strategies/ apps this week.  I did have the opportunity to use Class Dojo a few years ago, but because I had a strong classroom management philosophy that did not completely "mesh" with the intended use of Class Dojo, I repurposed the intent of the app to achieve a completely new means to a different end altogether.  More on that later...

    When it comes to making sure all of your students are engaged with the lesson and learning at high levels in a safe and effective environment, choosing the right classroom management tool/ strategy to match your teaching personality is paramount to student success.  When choosing a tool or strategy, let me give some advice that was given to me early in my career, and has made an incredible difference:
Source: At Whit's End Blog
www.atwhitsendblog.blogspot.com
     Knowing that no management tool, strategy or technique I used would be effective if my students felt like I didn't care about them as people helped to form my own classroom management experiences.  Here are a few questions to ask before you choose an app, tool or strategy:

1) Does the app/ tool/ strategy allow for meaningful conversation, individualized feedback, and periodic reflection for both student and teacher? Or does it help manage a reactive type of relationship?
2) Does the app give your students a voice in the classroom rules? Do students have a significant role in shaping the written norms of the classroom? Or does the app police the rules imposed on the students?
3) Does the app give you time and opportunity to invest in each student personally and strive to make them feel welcome and loved in your classroom? Or does the app simply publicly announce misbehavior and/or positive behaviors?
4) Does the app allow you to model kindness, autonomy, forgiveness, grace, and leadership? Or does it cause you to model harshness, escalation, and indifference?
5) Does the app allow for students to be aware of procedures for misbehavior?  Will it allow students to reflect on behavior and have an opportunity to adjust? Or does it impose consequences for misbehavior?

     If you are at a point where you're ready to begin using a tool like Class Dojo, or a technique like Behavior Clip charts, or anything similar, take a moment to think about these questions:

1) What is the end result you see happening from adding this tool?
2) Is the tool designed to enhance what you are doing, or detract from it?
3) What are some alternatives that you've looked at? What makes this tool better than any other?
4) Are there specific classroom behaviors or student issues that you are trying to address with this app?  What features do you like about this tool?
5) What do you plan to do if the students don't respond to the tool the way you anticipated?

     I have some pretty strong personal beliefs when it comes to the debate between intrinsic and extrinsic motivation, and I also know a great teacher will maximize any tool if she feels it helps her students grow and learn in significant ways.  Personally, I wouldn't ever use a tool for the sake of the tool; rather, I want to do things for the sake of each student.  

     When I had the opportunity to use Class Dojo, I took the app to my students and had them brainstorm ways we might want to use the app in class. A few students liked the app's design, including the little monsters, but were wary of the "points for behavior" system.  This led to a great discussion about our classroom and what kind of environment we had- and how using Class Dojo the way it was intended did not fit our shared values for the class.  A student then suggested something fun- to use Class Dojo as a point tracking system for an end of the day trivia/ exit ticket contest.  I would ask questions, possibly from trivia cards (like you find in Trivial Pursuit games), or from essential skills we learned that day. Students would give me answers to the questions; sometimes students would answer after a group discussion, other times they would take a guess individually.  There were a few times when I had students write their answers down, and add their own points.  Occasionally, I'd have them add a point for each standard they had met that week.  

     At the end of the week, we'd look at the points tallied, talk about our answers, and decide who the winner was.  Many times it wasn't the student with the most points, but rather the student who gave the most to the class that week.  I'd then let them choose their prize- who got to use my teacher's chair for the week.  I was most proud when the winner would choose another student in the class to use the chair- just to let them know we valued everyone in our class.  

     Was this the best way to use Class Dojo?  I'm not completely sure.  I do know, however, it wasn't the app that created that environment, or even sustained it.  It was us choosing to be better for each other.

Monday, November 24, 2014

Read and Write for Google Extension

 
Read&Write
for Google
   Google Chrome is an incredibly powerful web browser for both teachers and students, and once you begin customizing your Chrome experience with Apps and Extensions from the Chrome Web Store, you'll find yourself never using another browser again.

     A teacher this week showed me the Read and Write for Google extension from Texthelp.com.  The extension, when added, will look at web pages and read the text on the page aloud.  Students can use this extension to highlight words and take notes, along with "Simplifying" the website into a text-only site.  Some features, however, expire after the 30 day trial.


    This particular teacher said she uses Read and Write for Google to read aloud what her students have written in Google Docs- a kind of self- editing via listening tool.  I can also see this being extremely helpful as an assistive tool for students that are struggling with texts, but need to remain independent in their reading.





   

Friday, November 21, 2014

2 Ways to Engage Students with 3D Printing

Image from:
http://en.wikipedia.org/wiki/3D_printing
     I'm fortunate enough to work in districts where there are incredible teachers looking to continually provide high quality experiences for our students using the latest technology and pedagogy.  Recently, I worked with a high school science teacher that really wanted to use his 3D printer for student critical thinking and collaborative projects.  This particular teacher knew that it would be a big undertaking, but he also wanted to move away from simply printing objects downloaded from Thingiverse.


     We introduced Autodesk's 123D Design web software to his physical science class, and let them play after a short tutorial.  I like using Autodesk for a few reasons:
- It's free!
- Students and teachers can use Google credentialing to sign in.
- It's fairly easy to use, and has an iPad app as well.
- 123D Design plays nicely with the Makerbot printers, and actually has a host of other apps from Autodesk which work together
- Autodesk offers loads of lesson plans, tutorials, and self-directed, digital STEAM 3D projects that are all available for free here.


     After the students became more familiar with the software, their teacher challenged them to solve a few real-world problems by creating and printing their ideas. One problem was to design a product that could aid a student who consistently loses pencils, or has an assistive need for such a device.  His students were very creative- and afterwards had great discussions and reflections over their designs and issues.
See-through pencil holder clips to a backpack. 
This simple design allows pencils to clip to the ring,
while the ring is attached to a bag using the small hole.



     Another task was to work collaboratively to design one of four wheels that would fit on a printed cart.  Students individually created wheels, hubs, and tires; however, each student had to work with another to make sure their individual wheel, when added to the cart, would allow the cart to roll and function.
Student designed and printed cart needs wheels, and an axle,
which are provided by other students.
Students had to collaborate to design wheels with similar
diameters and axles hole diameters.


These are two examples of engaging students with engaging problems, collaborative critical thinking skills, and reflective analysis of learning objectives.  The best advice when doing something similar with 3D printing and imaging software is to take the time to scaffold the skills needed for a larger project- don't throw this entire project, software and all, at the students all at once.